A downloadable Plugin

This is a BP Library Code Plugin for the Loading Screen System available on the Unreal Engine 4 Marketplace (UE4).

Supported Engine Versions: 4.18+

This plugin exposes functionality to Blueprint, that allows to read the exact progress percentage of any asynchronously loaded asset (e.g. streaming level). This is otherwise only achievable in C++.

The plugin is optional - i.e. the blueprint system will work without it, but won't be able to display a loading progress. Plugin can also be used on its own to read progress of streaming levels in any project.

Install instructions

Extract to Plugins folder of your Engine installation directory, e.g.

C:\UE_4.26\Engine\Plugins\Marketplace\LoadingScreenSystemPlugin

Note: if placed in your project's "Plugins" directory, packaging your project might fail.

Download

Download
UE5 Plugin (Source + Win64 Binaries) 12 MB
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4.27 Plugin (Source + Win64 Binaries) 15 MB
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4.26 Plugin (Source + Win64 Binaries) 20 MB
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4.25 Plugin (Source + Win64 Binaries) 14 MB
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4.24 Plugin (Source + Win64 Binaries) 7 MB
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4.23 Plugin (Source + Win64 Binaries) 8 MB
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4.22 Plugin (Source + Win64 Binaries) 5 MB
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4.21 Plugin (Source + Win64 Binaries) 5 MB
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4.20 Plugin (Source + Win64 Binaries) 5 MB
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4.19 Plugin (Source + Win64 Binaries) 4 MB
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4.18 Plugin (Source + Win64 Binaries) 4 MB

Comments

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Hello, can you do Mac Version for this Plugin?

Unfortunately, I don't have a Mac, however, source code is included,  you should be able to compile the plugin on your end easily.