Unreal Engine Loading Screen System - Plugin for UE5 & UE4
A downloadable Plugin
This is a BP Library Code Plugin for the Loading Screen System available on the Unreal Engine Marketplace for UE4 & UE5.
Supported Engine Versions: UE5.0-5.3, UE4.18-4.27
This plugin exposes functionality to Blueprint, that allows to read the exact progress percentage of any asynchronously loaded asset (e.g. streaming level). This is otherwise only achievable in C++.
The plugin is optional - i.e. the blueprint system will work without it, but won't be able to display a loading progress. Plugin can also be used on its own to read progress of streaming levels in any project.
Status | Released |
Category | Tool |
Author | IndieBrothers |
Tags | loading-screen, ue4, unreal-assets, unreal-engine-4 |
Download
Install instructions
Added Plugin for Release Version of UE5.4
Extract to Plugins folder of your Engine installation directory, e.g.
C:\UE_5\Engine\Plugins\Marketplace\LoadingScreenSystemPlugin
Note: if placed in your project's "Plugins" directory, packaging your project might fail.
Comments
Log in with itch.io to leave a comment.
Hi! IndieBrothers
After upgrading from 4.27 to 5.0.3 the plugin stopped working. I get the error below.
<Check BP_LSS_FunctionLibrary_UserDefined>
ERROR: :: CRITICAL - LSS Actor could not be referenced!
Hello, can you do Mac Version for this Plugin?
Unfortunately, I don't have a Mac, however, source code is included, you should be able to compile the plugin on your end easily.