Unreal Engine Loading Screen System [UE4 & UE5]
A downloadable Unreal Engine Asset for Windows, macOS, Linux, and Android
- New in v1.04: Pawn Handling feature added
- New in v1.03: Progress Bar functionality added
So you need a LOADING SCREEN between scenes in your project? That's exactly what this blueprint system does. The LOADING SCREEN SYSTEM (LSS) is a Framework intended to add dynamic Loading Screens to your Games - both, during Level Transitions as well as on Start up. It's incredibly easy to include in your Projects and the Visuals of your Loading Screens are entirely yours to design as you see fit.
Designed with convenience in mind: Drop one Actor into your world and set everything up in its details. Call level transitions from anywhere with a single node. The system will handle the transition and smoothly fade into the interactive loading screen and then into your level.
15 well commented tutorial levels included
- Versatile & Easy to use
- Playable INTERACTIVE loading screens (think Assassin's Creed)
- MINI GAMES during loading ("Pong" and "Invaders" examples included)
- Easy Video Playback during loading
- Unlimited setup options (2D UI & 3D scenes)
- Loading screens during level transitions and on start up
- Use different loading screens in a single project
- Fully customizable UMG overlays (Random Game Hints example included)
- Support for "Press To Continue" option
- Advanced features (event handling, latent actions, see documentation)
- Standalone Fade Component included
Technical Details
- Number of Blueprints: 7 (1 Actor, 3 Components, 2 Function Libraries, 1 Interface) + 15 UMG + DemoContent
- Number of included levels: 14 tutorial scenes
- Network Replicated / Multiplayer: No (WIP)
- Platforms Tested: PC (should work on all platforms)
Documentation: Project includes 14 tutorial levels with the following setup and usability examples:
- Minimal Setup, Drag&Drop Example
- Blueprint Only Setup, everything spawned and set up in BP
- Reference Handling, access the actor reference
- Switching between Multiple Loading Screens
- Level Persistence, keep level in memory after transition
- Advanced Event Handling, access to all dispatchers
- Progress Bars
- Main Menu & Pause Menu Example
- User Interface handling
- Advanced Loading Order
- Transition via OpenLevel
- Mini Game in Loading Screen example: Pong
- Mini Game example: “SpaceShooter”
- Video Playback
- Pawn Handling feature
Additional Information
- The Loading Screen System is intended as a framework to be utilized with your own artwork - included scenes and UIs are considered templates / examples
- Extensive Blueprint Function Library included
- Tested with Blueprint Nativization
- Compatible with Unreal 4.18 & 4.19
- Uses Level Streaming (requires use/addition of a root level, please see documentation)
- New Progress Bar functionality, if enabled, requires installation of a free code plugin (see doc)
★ Contact & Support: For questions please use the Support Thread, email me or leave a comment below. Feedback & Requests always welcome!
Changelog:
May 29, 2018: Updated to Version 1.04
This version adds a sophisticated Pawn Management feature that lets you control pawn type and spawn location for any level, as well as an Actor Pool to carry over the current pawn throughout the level transitions and control it during loading scenes.
April 3, 2018: Updated to Version 1.03
This version introduces Loading Percentage display (Progress Bars) as well as a couple of quality of life improvements (e.g. a Load List of Levels node and Open All Levels On Autoplay option)
March 7, 2018: Updated to Version 1.02
This version adds VR Compatibility to the Screen Fade Component.
Status | Released |
Category | Tool |
Platforms | Windows, macOS, Linux, Android |
Author | IndieBrothers |
Tags | blueprint, blueprints, game-dev, gamedev, indie-dev, plugins, ue4, unreal, Unreal Engine, unreal-engine-4 |
Purchase
In order to download this Unreal Engine Asset you must purchase it at or above the minimum price of $29.95 USD. You will get access to the following files: